Injustice 2 Pro Series

Official Online Tournament Rules


Version 0.1

1. Online Tournament Format

1.1. Tournaments
1.1.1. Format
Tournaments will be “double elimination” brackets, meaning that Player will not be eligible to move forward if they lose two (2) Matches in the bracket. All matches are Best-of-Five.

1.2. Points
All Online Tournaments will be awarded Points which are used to rank the Players on a Points Leaderboard in accordance with the table below:

Placement Points
1 125
2 80
3 65
4 50
5 35
7 20

1.2.1. Tie Breaker
If two or more Players are tied in number of Points, the tie will be broken by applying the following tie-breaking mechanisms, listed in order of application:

  1. Points earned from Evolution;
  2. Aggregate number of Points earned from Major Tournaments;
  3. Average Points earned per Major Tournament attended;
  4. Average Points earned per Online Tournament attended;
  5. Coin flip.

1.3. Schedule
The tournament schedule is outlined throughout this section.
1.3.1.1. Online NA – West (TBD)
1.3.1.2. Online EU/UK (TBD)
1.3.1.3. Online NA – East (TBD)
1.3.1.4. Online EU/UK 2 (TBD)



2. GAMEPLAY RULES

These are the “Gameplay Rules” governing how Injustice 2 is played during the Tournament.

2.1. Gameplay
2.1.1. Game Settings:
2.1.1.1. Game Version: PlayStation 4
2.1.1.2. Rounds: First to Two
2.1.1.3. Timer: 240 seconds
2.1.1.4. Stage Select: Random
2.1.1.5. Interactables: On
2.1.1.6. Wi-Fi Banned
2.1.2. Match Procedure:
2.1.2.1. Players select their characters
2.1.2.2. The Players play the first Game of the Match.
2.1.2.3. The losing Player of the preceding Match may choose to change characters
2.1.2.4. The next Game is played.
2.1.2.5. Repeat steps 3 and 4 for all subsequent Games until the Match is complete.
2.1.2.6. Scores are submitted to Smash.gg
2.1.3. Characters:
All characters already publicly released may be selected for Matches. If a new character is released, that character may only be selected if it is available at least thirty (30) days prior to the first day of the Tournament.
2.1.4. Side Selection:
Players may mutually agree who plays on the left and right side, corresponding to Player 1 and Player 2 respectively. If Players cannot agree, the higher seeded player picks their side.
2.1.5. Permitted Controllers:
All standard fight sticks and controllers are permitted. Macro functions (e.g. turbo buttons) and wireless controllers other than DualShock 4 are not permitted.

2.2. Tournament Conduct
2.2.1. Punctuality:
All Players must be present by the match start time. Players that are not ready to play within ten minutes of the match start time are subject to penalties including a possible match forfeiture.
2.2.2. Wi-Fi Banned:
ALL participating players must be using a wired internet connection. Players using Wi-Fi will immediately be removed from the tournament.
2.2.3. Forfeits:
Players may not voluntarily forfeit a match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.

2.3. Match Disruptions:
2.3.1. Stalling:
Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of Tournament Organizers.
2.3.2. Cheating:
Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.
Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or a Game or Match is unable to finish.

2.4. Penalties:
Players who break the rules in this document are subject to penalties including (but not limited to) the following:
2.4.1. Match Restart
2.4.2. Loss of Game
2.4.3. Match Forfeiture
2.4.4. Removal from IPS
2.4.5. Temporary Player Bans
2.4.6. Permanent Player Bans
2.4.7. Any penalties imposed on a Player may be made available to the public by Intersport and the Tournament Organizers in their sole discretion.