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Injustice Patch v1.05 Release Notes

As part of the fourth DLC Compatibility Pack update releasing 7/02/13, NetherRealm will release v1.05 patch for the Injustice: Gods Among Us video game. The v1.05 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters.  The list of changes for patch v1.05 include:
 
General Gameplay Fixes
 

  • Additional frame data corrections.
  • Slightly reduced opponent tracking on Metropolis’ Hover Drones when thrown by a power character.
  • Normalized the splash hitbox Metropolis’ Hover Drones when thrown by a power character.
  • Normalized the splash hitbox of the Arkham/Joker Asylum Chandelier when thrown by a power character.
  • The input buffer window when using an Interactive Object inside of a combo with Medium + Hard Attack has been adjusted to prevent some unintentional attacks from happening.
  • Universal improvement to everyone’s Down+Medium attack
  • Made it harder to combo off the headslam on the Ship Interactive Object in the upper level of the Fortress Of Solitude.

 
 
 
Aquaman
 

  • The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.

 
Bane

  • The Raging Charge (Back+Forwad+X) can no longer be parried

 
Batgirl

  • You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)

 
Batman

  • Batman can now 2in1 cancel from his Intimidation (1, 2) combo when Release Check is set to Off.

 
Black Adam

  • The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
  • Slightly increased Black Adam’s combo damage scaling.

 
Catwoman

  • The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+8).

 
 
The Flash

  • The speed of The Flash’s Forward Dash has been increased.
  •  Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.

 
Green Arrow

  • There is now slightly less cancel advantage when the Queen’s Gambit (Forward+2, Down+1, 3)  and Light It Up (Away+2, 3) combo is blocked.

 
 
Harley Quinn

  • The Bag-O-Tricks (Character Power) now recovers faster.
  • There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove.
  • The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.

 
Joker
 

  • The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.
  • The Joker’s Wild (Character Power) parry is active for 4 more additional frames.

 
Killer Frost

  • Slightly increased Killer Frost’s damage scaling on combos
  • Freezing Cold (character power) now has 10 additional frames of recovery.

 
Lex
 

  • You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)
  • The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.

 
Nightwing

  • Staff Stance Down+Light is now +3 on block (down from +6).

 
 
Scorpion

  • Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.
  • Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
  • Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
  • Slightly adjusted the Teleport Punch (Down+Back+3) speed
  • The Teleport Punch is now a High attack and has slightly more recovery when it misses.
  • Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
  • Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
  • The Meter Burn Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.

 
 
Sinestro

  • The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.

 
Solomon Grundy

  • There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).

 
Superman
 

  • Kyrptonian Crush (Supermove) now does 4% less damage.
  • Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.

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